Description
đ¤ You're the last boat on the beach.
Someone's gone under past the buoys â and the fins are already circling. đŚ
You get one shot. Trace a route across the water with your finger, let go, and watch it happen. No steering. No brakes. No takebacks. âĄ
đŚ Sharks patrol in loops that do not wait for you.
𪨠Rocks don't move. They also don't forgive.
đĽ Clip either one and the entire run is gone.
Easy to draw. Brutal to plan.
Someone's gone under past the buoys â and the fins are already circling. đŚ
You get one shot. Trace a route across the water with your finger, let go, and watch it happen. No steering. No brakes. No takebacks. âĄ
đŚ Sharks patrol in loops that do not wait for you.
𪨠Rocks don't move. They also don't forgive.
đĽ Clip either one and the entire run is gone.
Easy to draw. Brutal to plan.
Instructions
Five steps, then four rules that actually decide runs â and those rules are the part most listings get wrong. I pulled them from the code rather than guessing:
Everyone, or nobody â leave one swimmer and the level fails
All the clocks run at once from release, so a half-empty bar means that swimmer goes first
One touch and you're done â rocks and sharks both sink you and reset the count to zero
Sharks move while you do â draw for where they'll be, not where they are
Everyone, or nobody â leave one swimmer and the level fails
All the clocks run at once from release, so a half-empty bar means that swimmer goes first
One touch and you're done â rocks and sharks both sink you and reset the count to zero
Sharks move while you do â draw for where they'll be, not where they are
Comments
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